Numbers from application, filling in for wiki:
1) Child of Mystique and Azazel, adopted/raised by Margali Szardos under mysterious circumstance.
Born to Mystique who, at the time, was living as the wife of Baron Christian Wagner. Rumored to be infertile, the Baron is unaware of Mystique's extramarital liaisons. One such is with Azazel, who is in reality is Kurt's father (unbeknownst to many, including Kurt). Because of his appearance he is shunned at birth by the town he was born, Mystique throws in a river/waterfall to appease the townsfolk. Azazel needs offspring to assist with his escape from Neyaphem and manages to have Kurt Wagner rescued and subsequently raised by Margali Szardos. She informs Kurt she found him after she found his mother and father (Eric Wagner) dead.
2) Raised in Bavarian Circus, whom Margali worked as a 'fortune' teller to hide her abilities.
Margali, a renowned sorceress and Guardian of the Winding Way, was living under the pretense of a gypsy fortune teller to hide her true identity. She used this guise while traveling with a small Bavarian/gypsy circus with her two natural children, Stefan and Jimaine (Jimaine later uses the identity Amanda Sefton, presently Guardian/Mistress of Limbo). Kurt is never legally adopted but raised as a foster child by Margali. The circus gypsies held little prejudice towards mutants which lead to Kurt developing his natural abilities. The circus ringmaster, Max Getmann would later allow Kurt to perform as a trapeze/tightrope/aerial acrobat.
3) Performed as circus acrobat, thought to be costumed man, became star acrobat.
Kurt would eventually become the star acrobat and ariel artist for the circus during his adolescence, long before his mutant ability to teleport would manifest. This would drawing in crowds, to see his death defying acts. He was presumed to be a man performing in a costume by the general public. During this time he would have an involved relationship with Jimaine Szardos, the two forming a strong bond that would last for years and continues (just not romantically). Both is friends and foster siblings would begin to develop natural affinity towards magic, much like their mother. His brother Stefan, fearful of being lured towards evil, made Kurt swear an oath that if ever he killed someone that Kurt, in turn, would kill him.
4) When circus was bought by wealthy Texan who wanted to put Kurt in the freak show, he quit the circus and went to Germany to be with his brother.
Years later after his star performances, Kurt became less of an appeal to the general masses and the Bavarian Circus of Herr Getmann began to flounder. Arnos Jardine, Texas millionaire and large Florida circus owner, would hear about the small Bavarian Circus and the exploits of Kurt. Buying them out, he intended to bring them to America. However, he demanded that Kurt be a part of the freak show. Offended by this, Kurt leaves the circus and decides to make his way to Germany once more to reunite with his brother, Stefan.
5) Finds his adopted brother, Stefan, has gone insane and has been murdering children, unintentionally breaks his brother's neck.
On his arrival in Winzeldorf, Germany, Kurt discovers that his brother has gone made and has murdered several children. Having used his magic, the townsfolk believe a demon to be responsible for these murders. Finding his brother, Kurt confronts him about this issue and a struggle ensues. Kurt's intent is to stop the rampage his brother is on but during the struggle, he unintentionally breaks his brothers neck. This does fulfill the oath he made to his brother, but this doesn't fit will with the catholic ethos Kurt was raised under by the circus gypsies. Because of this guilt and his own faith, Kurt is determined to never kill again.
6) Townsfolk accuse Kurt of murdering the children, he is rescued by Professor Xavier, who recruited him for the newly formed X-Men.
The villagers of Winzeldorf discover Kurt, the assume he responsible for all the murders in the town, thinking him a demon of legend. True pitchfork and torch mob fashion, the come after Kurt, who doesn't teleport away under his own guilt at his brothers death. At the point of killing Kurt, Profess Xavier arrives and telepathically paralyzes the entire village. Rescuing Kurt, the Professor would recruit him to his X-Men, which was his true intent for coming to look for Kurt originally. However, the would go to Margali to explain the circumstance of her natural son. Distraught over the loss of Stefan, Margali would blame Kurt for all that happened.
7) After some time with X-men, he ends up battling his adopted mother Margali who still blamed him for her real son, Stefan's, death - he is rescued from a personal hell by Dr. Strange and the X-Men.
Years after Kurt approached Margali about Stefan, she would imprison him in his own personal hell. This is done through the manipulations of her natural daughter, Jimaine Szardos, who had actually been living under the pretense of Amanda Sefton and was at the time Kurt's girlfriend. Margali had created a version of Dante's Inferno as a punishment for Kurt for murdering her own son. Only through Dr. Strange's Eye of Agamotto would Margali see the truth of what her son had really done. This would lead to reconciliation with his mother. Jimaine also revealed her part in this, but also revealed that she had been with him the whole time as Amanda Sefton during his ordeal.
8) In a battle with the Brotherhood of Evil Mutants, he meets Mystique who has a similar appearance and when confronted, she informs him to ask Margali about it (he has yet to discover the truth of who his real parents are).
Shortly after accompanying Wolverine to Canada, where the two learned his real name (Logan), the X-Men would battle the Brotherhood of Evil Mutants - stopping the mutant group from assassinating Senator Robert Kelly. This is the first time he encounters Mystique. He is shocked at their similar appearance and that she knows his real name despite never having met her. She informs him to ask his foster mother about it, leaving Kurt confused about the encounter while raising some concern over his real lineage.
9) In a battle with Nimrod, he attempts to teleport parts of Nimrod away, but he is hit with an energy disruption from the sentinel and he is thought to have been disintegrated at the moment, but really he has teleported to New York.
During a battle with Nimrod, fighting with Hellfire Club allies, Nightcrawler attempts to teleport parts of Nimrod away from him to assist his teammates. Unbeknownst to Kurt at the time is that Nimrod had faced similar tactics already and used an energy disruption to prevent parts of itself from being removed. This would gravely injure Kurt who was teleported far away and thought lost. He would later be rescued by several X-men, including his good friend Colossus. For a short period of time, he could not teleport at all.
10) He recovers on Muir Island from this but discovers his powers have been somewhat disabled by Nimrod, his teleporting ability leaves him drained.
Eventually the power returns to him, but this puts Kurt into a self-doubting spirit. As well, his teleporting now leaves him drained, a tolerance he had built up after years of using his ability.
11) Using his abilities, despite the new limitations, he disables Vertigo in a battle which leaves him vulnerable to Riptide, this puts him in a coma.
In a battle with the Marauders, Kurt uses a multi-port trick to bewilder and confuse Vertigo that his teammates may defeat her. This however leaves him vulnerable to an attack by Riptide that not only severely injures him, but puts him into a coma.
12) He recovers during a time when the X-Men are believed to be dead, there is enough belief in this that he and a few 'survivors' join up with Britain based Excalibur.
While recovering from the injuries sustained by Riptide, the X-Men are seemingly killed on a mission in Texas. Nightcrawler, along with a few other survivors including Shadowcat, join up with Captain Britian, Meggan and Rachel Summers to battle the Technet, who are under the leadership of Gatecrasher. Working well together the group decides to form up together under the team alias Excalibur. During this time, Captain Britian begins as the team leader but goes through his own personal agenda. For a time, the relationship between Captain Britian and Meggan is rocky and while Captain Britian is away, Nightcrawler both serves as leader of Excalibur and shares mutual feelings with Meggan.
13) In a battle with Dr. Doom, Nightcrawler is hit with an electromagnetic scrambler, this inadvertently restores his full abilities.
Nightcrawler has a fortunate encounter with Victor von Doom while with Excalibur. In the ensuing battle, Dr. Doom hits Nightcrawler with an electronmagnetic scrambler, intending perhaps to disable his teleportation ability. This inadvertantly restores his teleportation to its original form, since before the injuries sustained by Nimrod and, subsequently, Riptide. Nightcrawler is back on his game.
14) The Technet, a group of alien bounty hunters, seek asylum with Excalibur and after convincing by Kurt, Excalibur agrees to give them shelter.
The Technet, defeated previously by Excalibur, shows up in search of asylum. Excalibur is want to turn them down on account of previous encounters, but it is at the coaxing of Kurt that they be given this opportunity. The Technet stays at the estates/home of Excaibur for a period of time.
15) During a time when most of the team is away, Kurt is at the Excalibur home when approached by the British government to assist with an invisible nemesis - he trains the Technet to deal with this situation. They become his N-Men - the N-Men eventually leave, taking the dragon from Excalibur's home with them.
December 2011:
Shows up at Xavier Institute, unsure where he may be going.
January 2012:
After speaking with Alex Summers, has joined the third incarnation of X-Factor.
Has had a run in with Wolfsbane who is running solo, both have agreed to training session to better themselves.
After joining X-Factor, Kurt was lured into Murderworld where he faced an old Sentinel brought back on-line by Arcade. Curious of tracing Arcade, he had a brief encounter with Sledge - which led to his meeting of Dajan.
While in NYC, he encountered Selene who offered him a faculty position at the reopened Massachusetts Academy. Havok and Professor X are opposed to this idea.
Was at the Mansion when the Shi'ar Imperial Guard kidnapped Lifeguard.
February 2012:
Havok contacts Starjammers to arrange transportation from earth to the Shi'ar Empire. Run in with bug aliens en route, unresolved issue? X-Factor, with X-Men Gold Team and Starjammers manages not only to save Lifeguard, but defeats Deathbird - unwittingly this helps Lilandra regain the throne.
Kurt has returned to visiting NYC for legwork, has met Gogo and Claire, as well as reacquainted with Dajan - Dajan may be interested in the school but has obligations to Monet. Kurt agreed to at least train with her so she may better harness her mutant abilities while she considers Professor Xavier's school.
Accompanied Havok and Revanche to Muir Island after communications lost with the island, 'rescued' Siryn from an alternate reality where she'd seemingly spent ten years of her life. After a brief stay at the Braddock Estate in London, the team has returned to Massachusetts.
Assignment by Val Cooper, Havok and Nightcrawler have a run in with Pyro and Avalanche. This turns into a deadly trap, reinforcements are called for, Archangel responds. A double trap is revealed and the villians escape.
Following discussion with Revanche, Kurt and Havok head down to the theater to investigate more. They discover SHIELD has taken over the operation as an antimatter generator was discovered. Meanwhile, Val reveals to the duo that Pryo and Avalanche have been traced to a hideout at Coney Island, reported to be in a closed down concession stand. A battle ensues, Havok and Kurt make up for the prior loss by defeating Pryo and Avalanche. The two are captured.
Recovering from the recent fight, Kurt meets up with Dajan for some sword training. They are attacked by mysterious possessed students from a nearby highschool. After subduing the threat, Kurt takes one to a mystic known as Topaz. They discover a mix of hoodoo/voudoun has been used on the students to possess them. They do not know if this was an isolated incident or the intent of the other mystic/voudoun.
Back at the Mansion, Mirage returns from Asgard to learn that the New Mutants as she knew them are no longer together. Thereafter, there is a rescue mission for Senator Nelson's daughter - Kurt receives the call and asks Mirage for some assistance. Saving the young, mutant girl, Dani is asked to join the team by Havok.
March 2012
Sent to intercept Sabertooth, spotted by Department H heading for the US border, X-Factor encounters remnants of the Winter Guard. A former Soviet Super Squad still associated with present Russian government. Following a short confusion near conflict between the teams, it is discovered that both are after the same individual, Sabertooth. Being on US soil, the Winter Guard allows custody of the known super villian to X-Factor under the pretense that he will answer to them after questioning and detention by the US government.
ADVENTURER
Kurt sees himself as a swashbuckling hero. Being blue and fuzzy is cool in his world. His training as an acrobat combined with mutant/demonic flexibility only strengthen this resolve that he is quite the adventurer, giving him a certain flair in the way he goes about 'mundane' mutant tasks (by mundane, this means, do-gooding and battling the baddies). Self-styling himself as Errol Flynn, his own hero, he has been known to use an image inducer to appear as the character on occasion.
DEBONAIR
This could almost been viewed as him seeing himself as a ladies' man. Kurt tends towards having a certain charm around the ladies, mixed between courteous and gracious betwixt jaunty and care free. There is no account for how some ladies may perceive his fuzzy and blueness, but this doesn't stop him from being the gentleman when (and even when it is not) called for.
TRICKSTER
Mixed somewhere between his charm and his performance persona perhaps, there is a trickster spirit about Nightcrawler that has, at times present and past, lead to him enjoying the occasional prank on fellow teammates. This is reserved for times that dictate such pranks but still does not stop witty banter amongst teammates even in the thick of things. This, coupled with his adventurous spirit, may, at times, make his mouth hard to keep under control even in the thick of things.
CATHOLIC
Nightcrawler is a devout catholic. This is quite at odds with all his other personality traits, but in his heart of hearts he has a strong conviction in his faith - perhaps in opposition even to his own lineage. His Catholicism is something that is personal but not unknown amongst friends and teammates.
TELEPORTATION: Nightcrawler's primary mutant ability allows him to teleport. His power actually lets him travel instantaneously through another dimension. Disappearing because of his power is accompanied with a 'bamf' sound and there is a slight deviation to the atmosphere where he appears (but is only detectable by the super sensitive such as Daredevil). Because of this travel through the other dimension, disappearing is accompanied by wisps of smoke and the smell of brimestone. His teleportation is limted to a range of about 3 miles, but it requires that he have actually been to a place before or be able to physically see the location. His power is accompanied by a certain spatial awareness that he doesn't teleport into objects, which is partially why he needs to be familiar with an area or able to see it before he can teleport to it. There is some alignment of his power to earth's magnetic field - he can travel up to 3 miles north and south along the magnetic lines, but east/west and vertical travel is limted to within 2 miles. He retains his momentum while teleporting, thus falling and teleporting further into the air would probably increase his falling momentum. He can teleport others with him, but this often leaves the other people feeling nauseated and weak, limiting how many times he can teleport others with himself. As well, it seems he is more accustomed to teleportation than physical travel, though he too is affected by this weakening. He cannot keep teleporting indefinitely himself, though through constaint training he has raised his tolerance. Up to 3 miles is optimal and he has shown himself capable of teleporting farther in dire circumstance, this is really the extreme of his teleportation limit and he become severly fatigued when teleporting at distances including miles. Those distances beyond a hundred yards also become tiring even for Kurt. However personal and close ranges is something he has mastered. He is able to use this trick, combined with his speed, to make several near instantaneous attacks (up to 3 attacks/round as suggested by Red). Likewise, he has also multi-ported enemies in this close/short range to disorient and weaken them to help his teammates and himself as needed. This his worked to his determent in a few extreme cases. While NOT a leading authority on teleportation, he has been contacted by expert super heroes, such as Spiderman and Daredevil on occasion as a consultant on teleportation, this includes assisting with the tracking down of Mysterio, a long-range teleporter.
PHYSICAL: His physical mutations include a prehensile tail that is dextrous and can support his own weight including additional weight up to that of another full grown man. Likewise, his hands (two fingers and a thumb) and his feet (two toes and an apprehensive digit) can adhere to solid surfaces. His bone structure allows him greater flexibility as well.
WALL CRAWLING: As noted in Physical, Kurt is capable of wall crawling, his hands and feet capable of adhering to solid surfaces. He is unable to adhere to frictionless and slippery surfaces.
GYMNAST:
In combination with his super human flexibility and training the circus, Kurt Wagner is on par with an Olympic-level gymnast. He is also a professional acrobat. This training has given him certain levels of speed and stealth that are on a high level with normal humans.
FENCING:
He is an expert swordsmen, said to be able to fence with some of the greatest on Earth. This includes being up to level with Captain Britain himself, whom it is believed Kurt could fight to a stalemate.
STEALTHY:
Whether from a mutant ability or his training is uncertain, but he is very stealthy. He disappears in shadows all together, but this could be from his connection with the other dimension he teleports through from his mutant power. This is uncertain.
TACTICIAN: Nightcrawler is a skilled tactician, most often capable of analyzing situations to make the most of his own predispositions. Given that teleportation is his natural element, he is often aware of the 'other' solution to problems even those that do not include using his powers. This could be in part due to his flair for the dynamic (Errol Flynn) and his circus upbringing as well.
LEADERSHIP: Kurt has a tendency towards being a natural leader. It is not something he purposefully seeks out or needs rather that he is more than capable of stepping into a leadership role as needed while also recognizing his position as a team member when circumstance dictates. He has shown his leadership abilities with Excalibur at times when Captain Britain is unavailable as well as with the Technet and the formation of the N-Men.
MECHANICAL REPAIR: He has shown that he is mechanically inclined, having served as repairman for the Blackbird during his tenure with the X-Men. This is a role he has shared with Logan, how much he knew prior to his tenure with the X-Men as opposed to hos much he gleaned from his time with Logan may be questionable, but he has a good aptitude for mechanical repair - especially given the amount of repair work required to keep the Blackbird operational.
ELECTRONICS: As well as being mechanically inclined, Kurt has demonstrated some electronics knowledge as well. This may be in part due to his time servicing the Blackbird and serving as a mechanic at the Xavier Mansion and to the X-Men.
MEDIC: Nightcrawler has time and again shown that he is a capable field medic, stepping up to perform knowledgeable first aid at times when the traditionally trained medics/doctors were not around to administer to team members. While not qualified to perform field surgery, his skills have been used time and again to assist teammates and friends alike.
PILOT: Serving with the X-Men and as mechanic for the Blackbird has natural lead to Kurt becoming a skilled pilot. He is more than capable of piloting the Blackbird. There was a stretch of time while the X-Men were presumed dead that Kurt had been in possession of the Blackbird even, using it as his own mode of transportation and claiming it as his.
MARTIAL ARTS B: A combination of his own abilities gleened from the circus and coupled with his powers along with combat training as an X-Men has made Kurt a capable hand-to-hand combatist. His personal form of combat general leans towards short, successive attacks aimed with precision, using speed to make up for his 'lack' of strength.
WEAPON SPEACIALIST SWORD: Extending from his enjoyment of fencing, Kurt has studied and practiced with swords of all makes. At times and perhaps in light of his own self image as swashbuckler, he has been known to carry a sword with him. This could be more because of his touch of the flair for action as his own personal code is a preference not to kill. Though, given a long, edged object, Kurt is general able enough to use most any sword, of a reasonable weight, as a melee weapon.
EXCALIBUR: Kurt is a member of Excalibur and currently resides with this team.
X-MEN: Formerly a long standing member of the X-Men, he is on good terms with both the long standing members as well as Charles Xavier.
SWORD COLLECTION: Throughout the years, Kurt has avasted a collection of swords that he finds unique and interesting. Again, stemming from his own love of swashbuckling adventure and the idea that he himself is an adventrous debonair. These are mostly preserved as a collection over an armory, but should the need ever arise to equip himself and teammates with swords of awesomeness, Kurt would definitely be the man (or elf) to see about a thing or two.
MARGALI SZARDOS: Margali is Kurt's adopted mother, or more he is her adopted son. She claims to have found him when his father Eric Wagner died, in the hands of his dying mother. There has been some falling out over Kurt's killing of his brother Stefan, but thanks to her real daughter and his adopted sister, there has been reconciliation over this incident. She is the Guardian of the Winding Ways, with her abilities based in black magic, but generally used for good purposes.
JIMAINE SZARDOS: The natural daughter of Margali, she has been Kurt's adopted sister and a lover. This affair has recently ended but with both Kurt and Jimaie still being on good terms. Currently operating under the heroic name Daytripper, she has also, at times, assisted Excalibur. She is a skilled user of magic, her powers waxining and waning over time.
IMAGE INDUCER: Kurt has utilized an image inducer to alter his image to more 'mundane' in order to more easily blend as needed. A personal favorite image he has used is that of Errol Flynn. Currently there is a strong avoidance of the image inducer following a distaste of using it after Logan was gentle enough to point out this was hiding Kurt's own natural appearance as a blue fuzzy elf (devil), which Kurt is rather prideful of.
SPATIAL AWARENESS: Kurt has a natural spatial awareness, much like some people tend towards a direction sense. This spatial awareness helps with his short-range teleportation power such that he does not teleport into solid objects. This allows him to use his teleportation power to teleport within sight to places he hasen't seen before. This spatial awareness is limited to sight, not an extra sensory power (he cannot teleport behind walls into locations he has not seen before, at the risk of teleporting into a solid object). This in part also contributes towards his expect tactical abilities, having this spatial reasoning in conjunction with his own natural talents and abilities.
TRIASDEXTROUS: Kurt is equally adept with his hands and his tail. He has been known to wield a sword in either hand and his tail with equal agility, he is even capable of tri-weilding swords to great effect. Arguable, this extended dexterity may extend to his feet. However, despite the slight extra digit at the back that seems opposible to his two main toes, his feet are not capable of fine motor skills.
DOUBT:
Despite being adventurous, Kurt secretly has self doubt in himself. Accompanied with several crippling defeats in battle, such as with Nimrod and Riptide, have let this grow in him. This can, at times, hinder his own abilities, such as his fast human scale speed and dexterity coupled with his teleportation ability. Those split second delays in questioning himself could leave him vulnerable to other mutants while in combat, especially those with heightened senses in instances where he should normally have the 'upper hand'.
DEVOUTCATHOLIC:
His strong morale sense of right and wrong is both boon and curse depending on various situations. This would include his own 'murder' of his brother, that sin weighs heavily on him. Coupled with his doubt, this prevents him from 'finishing' opponents if ever a time should arize when this could be required (though the Catholic in Kurt says this would never be required). This also allows him to see the good, or 'redemption' quality in most everyone he meets, including the worst of the worst.
FREAKISH APPEARANCE: Despite the fact that Kurt considers fuzzy blue to be cool, and some ladies (more so mutant ladies) seem to find some attraction to this, the common person finds this repulsive. In fact, due to demonic concepts, he is and has been many times mistaken and acccused of being a devil. This isn't entirely untrue, his true (but unknown to Kur) father is a mutant from biblical times, being of a certain mutant race that has contributed to the idea and concept of devils. This association has lead to true pitchfork type mobs on more than one occassion (however, in fairness, the pitchfork mob usually follows circumstances such as the disappearances and mysterious murders of children followed by tall tales of demons being responsible).
NOTICEABLE TELEPORTATION: As noted in the teleportation power, when Kurt 'disappears', this is accompanied by a bamf sound and left behind is a trail of smoke and the smell of brimstone. Because of his limited range, acute smelling (and enhances smelling) can certainly be used to track him, even with his ability to blend into shadows. While stealthy, his teleportation certainly doesn't help his stealth but rather hinders this ability of his.
POWERDRAIN: As noted, his power is physically draining. This affacts himself and anyone he teleports along with himself. While he has trained himself to endure this, the powerdrain is still limiting. The greater the distance the more draining it is to him and at the range of 2-3 miles, this can be fatiguing to him while anything beyond that is literally exhausting to himself - and worse for any other person/being he pulls along. Even while he can endure this for a time at close range, he has no special endurance beyond normal human and he cannot keep teleporting for extended durations. This includes making several teleportations ever minute or mutli-porting repeatedly even over the length of a minute; these are both taxing on him if he tries to sustain/repeately keep teleporting.
======================[ +sheet for Nightcrawler (Kurt) ]======================
Real Name: Kurt Wagner Age: 25
Codename: Nightcrawler Gender: Male
Sessions: 0 Approved On: Tue Dec 06 12:39:47 2011
F: Remarkable (30) Health: 120/120
A: Amazing (50) Karma: 50
S: Good (10) Resources: Poor (4)
E: Remarkable (30) Popularity: -15
R: Good (10) Experience: 40
I: Excellent (20) Initiative: +1
P: Excellent (20) Movement: 3
==================================< POWERS >==================================
Prehensile Tail…………………………………… Good (10)
Teleportation…………………………………….. Amazing (50)
3 Attacks Per Round……………………………… Poor (3)
Able To Carry 2 Passengers……………………….. Feeble (2)
Max Range Is 3 Miles…………………………….. Feeble (1)
Monstrous Defense - To Hit, Attacker Must Have Initiati Monstrous (80)
Partial Teleport………………………………… Amazing (50)
Wall Crawling 3 Areas Per Turn……………………… Amazing (50)
=================================< TALENTS >==================================
Acrobatics……………………………………….. Amazing (50)
Electronics………………………………………. Good (15)
First Aid………………………………………… Typical (6)
Leadership……………………………………….. Excellent (20)
Martial Arts B……………………………………. Good (10)
Mechanical Repair…………………………………. Good (15)
Pilot……………………………………………. Incredible (40)
Tumbling…………………………………………. Remarkable (30)
Tumbling…………………………………………. Amazing (50)
Weapon Specialist W Sword………………………….. Amazing (50)
==================================< FLAWS >===================================
Bamf Sound W/Teleport Df: General Appearance
Psylim: Religious
=================================< CONTACTS >=================================
Excalibur X-Men
Xavier's School
ARMOR RATINGS: Energy: 0 Mental: 0 Physical: 0
-==[ Notes For Nightcrawler ]==--------—-
TELEPORT
Kurt is able to have 3 attacks per round utilizing his
Teleportation power. This means that he can gain his normal
movement in the round (teleport in this case) plus having 3
attacks while using it. For example;
#1 - Teleport (normal move), Attack, Attack, Attack.
#2 - Teleport (normal move), Attack, Teleport, Attack.
#3 - Attack, Teleport (normal move), Attack, Teleport
#4 Teleport (normal move), Attack, Teleport, Attack.
Etc. Ultimately, a combination of attacks and teleport to equal
three additional actions on top of his normal movement. This
power stunt must involve teleportation. He cannot just stand in
front of a foe and attack three times UNLESS he makes a
successful Fighting FEAT.
In this case it would be as if he had three swords
(hand/hand/tail) and striking a foe. Or due to his natural speed
and prowess, he can attack three times with one sword or even
two. But, only if a Successful Fighting FEAT (yellow) is made.
Green feat would indicate 2 attacks a round, White would indicate
1 attack a round.