& powers
NEWS POWERS
For general information on powers, go to
http://www.classicmarvelforever.com/download/download_netbooks.htm
and download the Expert Ultimate Powers Book (third row, fourth column).
You can access a full list of the powers available to you by typing
+list/powers
To narrow that list down by category or alphabetically you will type
+list/powers <category|alpha>
The categories are:
Defensive
Detection
Energy Control
Energy Emission
Fighting
Illusionary
Lifeform Control
Matter Control
Matter Conversion
Matter Creation
Mental Enhancement
Physical Enhancement
Power Control
Self Alteration
Travel
When purchasing powers, they are normally 10 points each. Except for the ones
that are listed with a * mark, those cost 20 points each.
Continued in NEWS POWERS2
& powers2
NEWS POWERS 2
Some power sets need more clarification. This section covers individual powers
to give better detail than the MSHRPG can offer. You may type NEWS <topic>
to see the defined powers in greater detail.
Telekinesis \[ \] TELEKINESIS 08/01/09 --
Phasing \[ \] PHASING 08/01/09 --
Darkforce Manipulation \[ \] DARKFORCE 08/01/09 --
Plasma \[ \] PLASMA 08/01/09 --
Energy Sheath \[ \] SHEATH 08/01/09 --
Energy Transformation \[ \] TRANSFORMATION 08/01/09 --
Energy Conversion \[ \] CONVERSION 08/01/09 -—-
& telekinesis
NEWS TELEKINESIS
Telekinesis is not considered a Psionic Power. It is a kinetic power as it
does not run off of psionic energy nor does it target the mind.
& phasing
NEWS PHASING
Desolidification/Phasing is a tricky power set. It will be played as follows:
The Desolid character cannot take action against the physical environment
directly.
If the Desolid character has a projectile weapon, the weapon's projectile
will become solid the moment it leaves the contact with the character.
Thrown weapons will also act the same. Items placed inside a target and
then released will also become solid and do damage to the target.
All items of the above nature will be at -2CS to damage due to them coming
back into the physical realm.
Energy Emissions will remain intangible. Especially those of the Energy Sheath
variety. However, this is defined in Rank.
For Example: Desolid Gal has Phasing at Good (10) rank and she has Photon
Emission at Amazing (50) rank. She is able to blast a target with 50-10=40
points of damage. But remember, Desolid Gal cannot phase through anything
above Good (10) material Strength. So when a villain walks up to her with
his Incredible Body Armor (40) punching her with his Monstrous (75) strength.
She's going to feel it at 65 points of damage to her pretty little mug.
Psionic abilities will work just fine while being phased. No modifiers or
alterations needed.
Flight is taken as a Power Stunt and is called Airwalk. It is designed around
the ability to walk upon molecules of the atmosphere/environment and prevents
the person from falling.
Gravitons (Marvel Gravity) still effects the target so they don't go flying
off into space. However, on the opposite side of that coin, they are not
pulled into the core of the planet.
Magic is useable, but defined by the type of effect presented.
& darkforce
NEWS DARKFORCE MANIPULATION
Darkforce manipulation does not require you to purchase Energy Emission due
to it's nature. To emit it, you are technically pulling it from another
dimension and 'controlling' it to strike another person. Note, if you are
within a dimensionally shielded area that is above your power rank, pulling
from the Darkforce Dimension will be impossible. And if your power rank is
above the shielding level, then the resulting energy will be calculated as
follows:
Power Rank - Shielding = Effect
Gateway is not allowed in this power as a stunt. Teleportation (Self and/or
Others) is allowed.
& plasma
NEWS PLASMA MANIPULATION
Plasma is a great and very powerful power set. However there needs to be a
few details pointed out:
When choosing plasma projection, you will need to choose one of the following
types.
Radioactive
Fiery
Magnetic
Photonic
However, this power cannot be reduced in rank. And therefore always does
Maximum Damage to the target.
& sheath
NEWS ENERGY SHEATH
The book's translation of Energy Sheath is redundant with force field and
therefore lacking in a Damage Shield type power. Therefore, Energy Sheath will
become more akin to a damage shield.
When purchased as a power in itself, the Energy Sheath/Damage Shield is able
to have a tree below it in the form of power stunts. However, when purchased
as a power stunt, it is unable to have secondary stunts. This power is
normally stunted off of Energy Emission or Energy Body Transformation. If
purchased with Energy Body Transformation, then the Energy Sheath energy type
is defined by the type of energy the person has transformed into. Otherwise,
it is defined as the type of power stunted from Energy Emission or if
purchased outright, and defined as any energy type, will start out as purchased
rank.
Energy Sheath is defined as follows:
Acting as a Damage Shield, the Energy Sheath radiates damage outward up to 6
inches from the person's body. If anything comes within those 6 inches, that
item/person begins to take damage per round equal to the rank of the energy
sheath. Items of material strength of less than the energy sheath will be
destroyed. Therefore, if bullets are shot at the energy sheath and of less
rank than the sheath, then the bullets will be destroyed. If they are of
higher rank, then they will do the damage minus the rank of the energy
sheath.
Kinetic attacks such as TK or a Physical Punch will incur a -3CS rank
reduction to the energy sheath and therefore the wearer of the sheath
will take damage from the attacker.
For example: The Thing has Incredible (40) Body Armor and a Monstrous (75)
Strength. Firestar has a Monstrous (75) rank energy sheath. The Thing
punches Firestar. Due to the type of attack, Firestar's Energy Sheath is
ranked at Remarkable (30) and therefore she takes 75-30=45 points of damage
from the blow. However, since the Thing only has Incredible (40) body armor,
he will take 75-40=35 points of damage from the touching of the energy
sheath/damage shield.
& transformation
NEWS ENERGY TRANSFORMATION
As with many powers in this book, they leave a lot open for discussion and
translation. Energy Transformation is a power that allows you to transform
into any energy and thus power stunt off of it to have massive amounts of
power.
There needs to be a few guidelines to this power framework and here they are:
- Choose one type of power to transform into.
- The initial power stunts you receive off this power are:
- Resistance to the power that you are currently transformed into at rank
- Energy Emission limited to producing the power: IE: Electricity Boy can
power the toaster. This is not an attack power.
- Energy Control limited to your own form. Meaning, it maintains your
cohesiveness and prevents you from scattering the energy to all corners
of the galaxy.
- You may only use power stunts when in that form. And you are only resistant
to the energy when in that particular energy form up to your rank vs. the
opposing energy rank.
- For example: Energy Lad has power stunts of emission/projection, control,
rocket flight and energy sheath. All of these powers are directly reflective
to the energy type that the person is maintaining.
& conversion
NEWS ENERGY CONVERSION
The ability to convert one form of energy into another.
Conversion of Kinetic to Potential or Potential to Kinetic is not within the
range of this power.





