Pinion-a gear with a small number of teeth, especially one engaging with a rack or larger gear. Usually the smallest gear in a set.
*Felicia (now known as Krista) was born in upstate New York, the middlish child in a family of six. Her mother was a music teacher, her father an engineer.
Her childhood was pretty typical, school, music lessons, etc.
*She did pretty good in school, maintaining a 3.5 GPA in high school, on top of participating in the school orchestra and marching band. As of yet there is no indication of her mutantcy.
*After highschool she went to Columbia in Ithaca, NY and was studying to be a mechanical engineer.
*It wasn't until spring break of her senior year in college (just months before graduation) that her mutant genes kicked in.
*It was late one night, and she was doing the 90 minute drive home to visit her parents. While crossing a very rural bridge in the middle of nowhere, a drunk driver struck Krista's car sending in careening over the edge of the bridge and into the river.
*The impact of the two cars, threw Krista through the windshield and she went into the river and was swept downstream.
*It was during her trek downstream that the first of her powers kicked in. She stuggled with consciousness and she was near drowning when the bumped into a floating log. Grasping onto it she instintively shrunk down so she could lay on it easily.
The next time she awoke she as in an ambulance. They told her she had been found washed up on a riverbank and they were taking her to the hospital. That was all they managed to tell her before she passed out again.
It was months and several surgeries later that she woke again. To no memory of who she was or where she came from. The hospital staff and doctors had taken to calling her Krista because that was the name embroderied on her jacket. She had borrowed it from a friend.
*They explained what had happened as best they knew. She had been in some kind of accident, had severe head trauma, had a variety of broken bones (that were nearly healed by then) and that she was a mutant and had her registered. The remainder of her powers slowly surfacing during her four month coma. And that she would have to undergo several other surgeries, including one to fix her damaged eye if she consented to the experimental cybernetic eye implant. In return the cybernetic company would cover all Krista's medical expenses, up to and including any physical therapy for a year after final discharge.
*Several more surgeries to put titanium plates in her broken skull and add the eye implant, resulted in another off and on coma that lasted another five months.
*During this time the hospital staff searched for family or friends but none surfaced. There were no missing persons of a 4'9", auburn haired woman by the name of Krista.
After nearly a year in the hospital, Krista was transferred to a physical therapy live in center in Manhattan where she could receive occupational therapry and hopefully relearn the things she lost.
It is while there that she rediscovered her skill in music. She may have lost the ability to read and write but her musical ability was unaffected.
*She is nearing the end of her year of free physical therapy and in most ways is fully recovered and ready to do the best she can on her own, finding a job and a place to live is her top priority.
Over the past two years Krista has been on a mission to discover who she is. She has pretty much given up on finding out who she was and is taking this from the perspective of starting over and hopefully becoming a better person than she was previously.
Melancholy - Krista tends to be sad about all that she is lost. She knows (or hopes)that somewhere she has a family that miss her and thinking about it makes her melancholy. Especially around holidays when she has to deal with all the family togetherness and such.
Curious - Krista tends to be curious, espcially about other people. She doesn't have a past she remembers so she wants to know what other people have done in the hope that maybe something will jog a memory, or that maybe they may know something about her. She also likes to people watch.
Moral Code - Krista's moral code is a work in progress. She has been pretty sheltered since her accident, in the hospital and in the therapy home. The closest she has come to someone with low moral fiber was the pick pocket roommate, but even she had standards. Krista hopes she was a good person prior to her accident and if not she will certainly make up for it now by being one.
SHRINKING: Krista has the ability to shrink herself in size as well as shrink anything/anyone she happens to be touching at the time. Occasionally she gets stuck for a few days, see power flaw. People or objects on the other hand do not.
Herself - She can shrink herself down to be as tall as five inches and she can stop anywhere in between.
Objects - The ability to shrink objects is limited in two ways, mass and material strength. The object in question can not exceed her own mass at the time. So as she shrinks her ability to shrink objects decreases. Density is also a factor, she can only shrink objects that have an Incredible(40) and below material strength factor. No shrinking Captain America's shield or Iron Man's armor or Black Knight's sword, etc. She can't effect any objects of mystical (i.e Thor's Hammer)/mental (i.e) Psylocke's psychic sword) nature at all. Objects that she shrinks down with her will remain porportionate in size as to her. For example: As she shrinks her clothes shrink with her porportinately so they fit with the same no matter what size she shrinks down to. If she is holding a cup while she is shrinking the cup will shrink in porportion to her. She is able to shrink objects indepently of herself. Objects will stay shrunk dependent on thier material strength. The higher the material strength the shorter the shrink time. It could be hours for Shifty (0) and mere minutes for Incredible (40).
People - The ability to shrink people is much more limited than her ability to shrink objects and does have the same limitations, plus others. 1. The persons mass cannot exceed her own. As long as they weigh less than she does, she can shrink them. She could easily shrink say Spider-Man or any normal human that was of average weight but there is no way she would be able to shrink say, The Blob or Juggernaut or any other person that exceeds 300 pounds. 2. She must be touching said person to shrink them. And it can't be with just one finger, she must actaully have a hold of them in some fashion. 3. Unless she remains in contact with them they will only stay shrunk for a few minutes (less than 5 rounds). Nothing else changes about them (they don't increase in density or anything), except their size and weight. They still have all thier powers, skills, etc, they are just smaller. Anything (with exception to items that are over Incredible material strength) that is on thier person (or they are holding) shrinks down with them. Just as an example, she could shrink down Captain America if she was holding onto him but his shield would not shrink. 4. She can't shrink other people without also shrinking herself. If she wants to shrink someone she has to shrink herself in the process. She can't do one without the other. 5. Any damage rank 10 or over will immediatly reverse the effect whether Krista is touching them or not. 6. People she shrinks down remain in size porportionate to her. If she shrinks down with someone who is eight inches taller than her, they will still be eight inches taller than her. The persons clothes also shrink down porportinately.
Reversal - She can reverse any changes she has made at will as long as she is touching the person or object she has effected. Herself though is not so easy.
SUPER STRENGTH: At her normal (4'9") Krista is able to lift upwards of a ton. If she were to really put forth an effor she could push it to a ton and a half, but she risks injury if she does that to much for to long. As she shrinks her strength increases and she is able to lift an additional 500 pounds (approx) per inch she shrinks. So at a mere 5" in height she can lift approximately 10 tons.
ULTRA DENSE: Unfortunatly this power kicked in a few seconds to late for it to prevent Krista's traumatic brain injury (in flaws.) When you shrink down to the size of a bug you better be able to handle being stepped on. Krista's muscles and bones are ultra dense, making her not only a lot heavier then she looks but also making her impervious to most normal and minimally super blunt force trauma as well as small caliber bullet-proof, not large caliber though. A normal kitchen knife would just bend if someone tried to stab her with one but larger blades (swords, machetes, etc) would cut her enough to bleed.
As she shrinks her density increases and her weight decreases (less mass making up for increased density). The smaller she is the harder she is to hurt. She is pretty much invulnerable to kinetic based attacks be they blunt, edged or from firearms at her smallest height. Even a direct missle hit would do no more than maybe leave her bruised and hurting for a few weeks. Electricity, lasers, etc do normal damage.
At her current 4'9" height she weights approx 300 lbs. At her full 5'7" she weighs approx. 500 lbs.
MECHANICAL ENGINEERING: Krista was studying mechanical engineering in college before she was in her accident. She fortunatly retained all the engineering knowledge she learned up to the accident, but she can't remember where she learned it or who her teachers were. As part of her program she interned at a Engineering firm She doesn't remember the details of her employment, where or who. She only recalls what she learned in respect to mechanical engineering. Her knowledge is equivalent to someone with a bachelor's degree and a couple of years work experience.
MUSIC: Most of life has been spent playing some instrument or other, violin, piano, french horn, etc. She has played a number of them. But she is best at violin and drums. She can still remember how to play the instruments as well as how to read music for the instruments etc. She is quite skilled and could probably easily get work in an orchestra or as a musician in a variety of venues.
PICKPOCKET: Her room mate at the therapy place is a former street urchin. She knows a little about the skill of pick pocketing, but for Krista it is more a skill of opprotunity. Example, man is sitting on park bench with wallet in backpocket. She shrinks down so she isn't noticed, touches the wallet and shrinks it down so she can hold it and runs off. When safe she becomes full size with wallet. She doesn't do this often as she is usually plagued with guilt afterward, but it is good to know she won't starve from lack of money if she is ever homeless.
CLIMBING: As part of her physical therapy Krista was required to do a number of physical ativities. One of her favorites was rock climbing, because she loved it and it was great for increasing strentgh in all the major muscles her physical therapists pretty much let her use the rock wall when ever she wanted. They even went so far as to add sections that increased the difficulty. Over the year of her physical therapy she has become a pro at scaling the most difficult of surfaces, even a standard brick wall isn't much of a challenge. Of course when you can shrink down to almost five inches even the crevices in a brick wall can be substanial enough to use as hand/foot holds.
SCI-FI: Krista is slowly discovering that prior to her accident she has really into anything science fiction and has retained a plethora of knowledge about anything remotely falling into the genre of science fiction be it novel, TV or film, U.S. or import.
HIDING: Due to her small stature and occasional bout of laziness (sometimes she just didn't want to do her physical therapy) Krista has learned that she is the ultimate hider. She can fit into places others can't or would even think to look. If you are playing hide & seek with this girl I hope you have a blood hound.
MISC RESOURCES: Krista's resources are few. She doesn't remember anyone prior to her accident and they all thing she is dead. She knows lots of doctors and scientists but they aren't much good unless she gets sick or injured. She gets a small check each month from the government in the form of disability, but that is hardly going to pay for all her expenses when she has to leave the therapy place. She has a bullhorn, a few instruments, clothes, a cell phone. The standard stuff would one expect a young person to have.
DWARFISM: Even though Krista isn't genectically a little person/dwarf, whichever term you prefer, she does look like one, is short enough to be classfied as one. She shrunk down during her accident and was been stuck at that height ever since. She does realize she is a mutant but because of her amnesia doesn't realize that it is her mutantcy that is making her short. Being as short as she is, 4'9", makes it hard for her to fit into a society that is built to accomodate the average sized person.
AMNESIA: Due to a traumatic brain injury, Krista has little to know memories of of her life prior to the automoble accident that caused it. What she does remember is fuzzy at best, and she has no emotional ties to the memories. It is like she is remembering bits of a strangers life. She knows nothing of her family or where she comes from and she missed a whole year while in a coma so knows little what happened over that year.
FUNCTIONALLY ILLITERATE: Besides the amnesia the TBI permanently injured the part of the brain that proceeses the written word. Medically this would be classified as a form of Aphasia. The result, she has the reading and writing skills of a first grader, which certainly limits her ability to hold a job that doesn't include the phrase "Do you want fries with that?"
POWER ISSUE: Currently her power is stuck on a default height of 4'9". Pre-accident she was much taller, 5'7". She hasn't managed to go taller then 4'9", because she can't remember the time when she was taller. This tends to happen quite a bit, getting stuck at a smaller stature. When this happens it takes a few days to wear off.
NO INDENTITY: Krista has no identity prior to her admittance to the hospital. She has no birth certificate, SSN, or any other form of identification prior to that. She has pretty much had to make her indentity from scratch. Anyone doing any kind of background checks on her would find that prior to the date of her hospital admittance she doesn't exist.
Pinion
(aka Krista aka Felicia Kennedy – secret)
Affiliations:
Solo: d6 Buddy: d10 Team: d8
Distinctions:
Sci-Fi/Fantasy Geek
Former New Warrior
Mechanical Engineer
Power Set: Super Tiny + Super Strength=Invulnerability
Shrinking: d8
Enhanced Strength: d10
Enhanced Stamina: d8
Enchanced Durability: d8
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from physical attacks.
SFX: Strong When Small. Double Enhanced Strength for an action (d10 listed.)
SFX: Multipower. Add more than one X power die to your pool. Step back each X power die in your pool once for each die behind the first.
Limits: Compact Molecules. If Shrinking is shutdown or becomes a complication, shut down Superhuman Durability and step back Enhanced Strength. Recover when Shrinking recovers or you remove the complication.
Limit. Backlash: If Pinion fails a Shrinking action against another target, the target's reaction EFFECT die becomes a Complication for her.
Limit: Mutant. Earn 1 PP when affected by mutant-specific complications and tech.
Power Set: Bird’s Eye View
Enhanced Senses: d8
SFX: Focus. In a pool including a X die, replace two dice of equal steps with one die of +1 step.
Limit: Overload. Shutdown X power and gain 1 PP. Recover power by activating a opportunity or during a Transition scene.
Specialties:
Combat Novice: d6
Covert Novice: d6
Tech Master: d10
Science Expert: d8
Arts & Crafts Expert: d8
Milestones:
A Geek says what….
1 XP: When you refer to a Hero/Villian by a Hero’s/Villian’s name from a SCi-Fi/Fantasy source
3 XP: When you explain something science/tech using tech/science speak
10 XP: During a transition scene you get into a Sci-Fi/Fantasy based argument
One day in band camp…
1 XP: Comment on how the New Warriors did things during a combat scene
3 XP: When you show off pictures you have taken with your cybernetic eye of past combat scenes
10 XP: