6.1 +rolling - Frequently Used Commands

Syntax +roll
+roll #d#
+roll <sh0 fe pr ty gd ex rm in am fn sp mn wn un x y z cl1000 cl3000 cl5000 b>
+roll/init
+roll/<gb es do ev bl ca st sl ki>
+roll/<gp ch th hth> <target>
+roll/<ba ea sh te tb en fo psy> <power[/stunt]>=<target>
+roll/feat <f a s e r i p>

Usage: The first command generates a 1d100 dice roll and displays the results to the room. The second command will roll #d# (ie, 1d12). The third command will roll for rating, returning the results of the appropriate column/rating roll. /init will roll 1d10 initiative, factoring in any initiative bonus.

The following commands will roll the appropriate attack type, with the addition of a target or power/power stunt if required. The results of the attack roll are displayed to the room, along with any damage if the attack is successful. It does not take any armor into account when calculating damage.


+roll/feat f Fighting Feat (success or failure along with magnitude)

+roll/feat a Agility Feat (success or failure along with magnitude)

+roll/feat s Strength Feat (success or failure along with magnitude)

+roll/feat e Endurance Feat (success or failure along with magnitude)

+roll/feat r Reason Feat (success or failure along with magnitude)

+roll/feat i Intuition Feat (success or failure along with magnitude)

+roll/feat p Psyche Feat (success or failure along with magnitude)


+roll/<type> <power</stunt»=<target>

Blunt Attacks (BA) - when dealing with blunt weapons such as hitting things
with Thor's hammer

Edged Attacks (EA) - when dealing with edged weapons such as Black Knight's
Sword

Shooting Attacks (SH) - when dealing with attacks such as Nick Fury's
needle-gun.

Throwing Edged (TE) - when dealing with attacks such as Bullseye's razor
sharp knives.

Throwing Blunt (TB) - when dealing with attacks such as throwing Thor's
Hammer.

Energy (EN) - when dealing with attacks such as Havok's Plasma.

Force (FO) - when dealing with attacks such as Iron Man's repulsors.

Psychic (PSY) - when dealing with attacks such as Xavier's mind blast.


+roll/<type> <target>

Charging (CH) - when Hercules rushes a target such as a wall or another
character to knock them back.

Hand-To-Hand (HTH) - Punching or Kicking a target.

Throwing (THR) - In a game like this, someone could walk along and pick up a
random object - such as a car - and toss it at someone else. Additionally
a person can toss another person. Damage is calculated by the GM. Often
based on material strength of the thrown item.

Grapple (GP) - it is a wrestling move. Grabbing an opponent (not to be confused with grabbing an object which is another roll entirely).

Sustained Grapple (GM) - Once you have grappled someone, in the next round you must roll against their Strength to maintain the grapple and have a chance to do damage or throw the opponent.

Grabbing (GB) - This attack regards taking an object from another person.

Entangling (ENT) - For characters such as Spider-Man who cast webbing and those who wish to trap others such as the Trapper/Pasteball Pete, this attack is for them. It only displays whether or not the attack was successful. Those involved will then need to consider entangle strength of attack and so on in subsequent rounds.


+roll/<type>

Escaping (ES) - whether or not a character can break free of a Grapple

Dodging (DO) - whether or not a character can dodge an energy blast,
force blast, thrown or shot attack.

Evading (EV) - whether or not a character can dodge a fighting type attack.
(Hand to hand, hammer, sword, baseball bat, etc)

Blocking (BL) - whether or not a character can prevent a successful hit from
a hand to hand, hammer, sword, baseball bat, etc. type of attack.

Catching (CA) - whether or not a character can catch a falling object or
falling person.

Stun (ST) - after being hit, this determines whether your character is
stunned or not.

Slam (SL) - after being hit, this determines whether your character is
slammed or not. Slam is being knocked back.

Kill (KI) - after being hit, this determines whether your character is killed
or not.

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