You will note your character has Health points. When another character attacks
your character, that character stands to lose health.
A character can not drop below 0 health regardless of the attack the character
has taken.
At 0 Health, your character is unconscious and considered 'dieing'. At this
time, the character will begin to take Endurance loss.
Consult the Universal Table http://www.mo.mushpark.com/images/c/ca/Table.jpg
to determine how long your character has to live. Your character will lose one
column of endurance per round. When that character has reached Shift 0
endurance, that character will die.
For example: If the character has an Excellent (20) endurance, then that
character will die in 5 rounds.
Prevention of death is very simple. Three options are available for this.
- You may spend 100 experience points to render your character at 1 health
and full endurance. This will stabilize the character and he/she will
remain unconscious for another 10 rounds.
- Another character with the first aid ability can 'render aid' to the fallen
character and prevent further endurance loss maintaining the character at 0
health for 10 rounds when that fallen character will then gain their
endurance rank in health. (40 endurance + 10 rounds = 40 health)
- Healing, regeneration, or some form of life giving means. If the character
possesses regeneration (ala Wolverine) then the character will gain health
points according to the rank of regeneration they possess. If another
character is able to 'heal' the fallen character, then that too is an option
for survival.





