Spell Name |
FEAT Roll |
Brief Definition |
Animation |
|
Enchanting inanimate object to become animate |
Bands |
|
Entangle attack that wraps bands around target |
Charm |
|
Caster creates pleasant aura about self |
Confusion |
|
Confuses target, see chart on results |
Conjure |
|
Teleporting item, plant, creature or character to summoner |
Curse |
|
Target's rolls are negatively modified based on specific curse |
Density Control-Others |
|
Controls density of target to rank value |
Eldritch Beams/Bolts |
|
Magical Energy beam with familiar qualities (cold, fire, impact, light, sound…) |
Eldritch Blast |
|
Pure magical energy blast |
Eldritch Breath |
|
Halitosis; Energy blast from mouth |
Eldritch Crystals |
|
Magical crystal (physical/edged) attack |
Eldritch Flames |
|
Magical flame attack |
Emotion Control |
|
Controls emotions of others |
Energy Control |
|
Controls existing non magical energy |
Fear |
|
Target fear vs Psyche FEAT |
Forgetfulness |
|
Forget specific information vs Psyche FEAT |
Glamor |
|
Sparkly Vampires; Creates flashing lights or swirling colors to confuse or distract opponents |
Growing-Others |
|
Increase size of other characters based on rank |
Healing-Others |
|
Heal at Rank, once per day per character, or any amount for various characters |
Illusion |
|
Create illusion of anything imagined |
Invisibility-Others |
|
Make other's invisible |
Matter Rearrangement |
|
Change one object into another at rank |
Mental Control |
|
Attack and control another's mind |
Mental Probe |
|
Tendril learns targets identity and details |
Mesmerism |
|
Hypnotism that communicates and commands target characters |
Mesmermechanism |
|
Communicate and command artificial life forms |
Nature Control |
|
Control one of the four elementals or weather |
Net |
|
Caster weaves enchanted net to entangle target |
Paralyze |
|
Caster creates tendril to attack mind of target and paralyze |
Plant Control |
|
Communicate with and control plants in area of effect |
Power Block* |
|
Fills area with enchantment that prevents non-magical super powers |
Revival |
|
Spell counter that effects other spells |
Shield-Aura |
|
Creates aura to protect against all types of attack at rank |
Shrinking-Others |
|
Reduction of others size at rank |
Static Field |
|
|
Teleportation* |
|
Instant travel from point A to point B |
Trap |
|
Caster sets mental trap for those who attack |
Vapors-Obscurity |
|
Caster creates vapors that obscure vision like smoke |
Vapors-Sleep |
|
Caster creates vapors that will put others to sleep |
Vapors-Resist Death |
|
Vapors that prevent others from dying |
Wave |
|
Wave of force |