6.2 Targeting Traits

There will be times when a character will want to target a specific Asset, Complication, power trait, or item for destruction.

Step one? Use common sense. First, ask if the object or condition CAN be targeted by the attack in question. A Sentinel's blaster hand can be targeted by just about anyone. A specific memory can be targeted for erasing by a telepath but not a guy with a gun. A computer program to be deleted can be targeted by a hacker but not by a shlub without a computer. Cap's shield can't
be destroyed (usually) but it can be targeted with a Complication to shut it down. The Human Torch's flames can be dowsed by an opposing power or attack.

Step two? Use more common sense. Don't ask for a roll if it isn't needed. Pretty much anyone can smash a plate glass window. Anyone with superhuman strength can pull a lamppost out of the ground. At the same time, some things just can't be broken. Spidey's strong but he can pound on a titanium door all day and he won't break it. Iron Man's not going to be able to extinguish the sun with his armor. No matter how hard he tries, Cyclops just isn't going to be able to get a drunk Hercules sober. That sort of thing.

Alright. That out of the way, targeting a specific Asset, Complication, power trait, or item for destruction is pretty easy. If the condition or object in question is attached to a character, it is an opposed check versus the character. If your EFFECT die is equal to or higher than the object/condition? The object/condition is invalidated. If your EFFECT die is lower than the
object/condition, the object/condition's trait die is stepped back by one. When an object/condition has multiple traits representing it, pick the highest trait as the one to beat.

EXAMPLE: Spider-Man and Captain America are sparring. Spidey decides that Cap's shield needs to be taken out of the equation. He attempts to web the shield to the wall. Making his roll he gets TOTAL: 15 and EFFECT: d8. Cap's opposing roll is TOTAL: 12 and EFFECT: d12. Spidey succeeds but his EFFECT (stepped back to a d6) doesn't beat the shield's highest trait (Godlike
Durability D12). The GM rules that the shield isn't webbed to the wall BUT all that webbing on the shield does render it unwieldy, sticky, and off balance. Thus, for the time being, all the shield's traits are stepped down by 1.

If the object/condition being targeted isn't directly connected to a character, then the GM rolls the Doom Pool in opposition. The GM may add a die to represent the strength of the object/condition.

EXAMPLE: Dazzler is trying to produce enough light to overcome the unnatural darkness of Dracula's castle. She rolls to create the light and is opposed by the Doom Pool. The GM decides to add a d8 to the dice pool to represent the supernatural condition of the darkness. Note, that d8 is not added to the Doom Pool permanent-like. Just for this roll.

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