6.1 Scene Traits

Just like characters have Distinctions, locations do as well. For example, a house on the hill might have a 'Haunted' Distinction or a 'Creepy Vibe' Distinction. The long corridor ahead might have a 'Narrow' Distinction. Times Square might have a 'Crowded with People' Distinction. You get the idea.

Now, here's the important part. When you assemble a dice pool, you need to include, at the least, an Affiliation and a Distinction. However, you don't need to use your OWN distinctions. If you feel your own Distinctions don't fit the action you're taking or aren't as good as what's on the location, you arefree to substitute a scene Distinction for one of your own.

EXAMPLE: Luke Cage is fighting Mr. Hyde in the middle of a subway station packed with people and he's running low on plot points. The GM rules the station has the 'Packed with People' Distinction and Luke decides that will hinder him. He chooses to use the 'Packed with People' Distinction instead of one of his own Distinctions at d4 in order to generate a plot point for himself.

EXAMPLE: Meanwhile, Iron Fist is fighting ninjas in the Rand Corporate Headquarters. It has the Distinction 'Owned by Danny Rand'. Deciding he knows the place inside and out, Danny spends a plot point so he can use both his personal, 'Living Weapon of K'un-Lun' Distinction AND the building's 'Owned by Danny Rand' Distinction.

If the GM chooses to, a die may be spent out of the Doom Pool to turn a Scene Distinction into a Scene Complication. This happens when the GM feels the potential problem the Distinction represents is truly heinous and detrimental to those in the scene/location. The die the GM uses to transform a Scene Distinction into a Scene Complication must always be either a d10 or a d12. While Scene Distinctions are optional, Scene Complications must be added to the dice pool of anyone for whom that Complication makes sense. Unless they already have a more pressing Complication (a person with a 'Webbed to the
Goal' Complication doesn't need to worry about slippery ice).

EXAMPLE: The GM decides that none of the characters in the ice hockey rink scene are particularly adept at navigating the slippery floor. So, the GM spends a d10 and changes the Scene Distinction 'Covered in Ice' to the Scene Complication 'Slipper as Hell'. Now, whenever a PC or NPC tries to perform anaction, they add a d10 Complication to their dice pool.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License